backrooms entities list

Although the entitys jumpscares are sudden and jarring to players, at the end of the day, Entity 110 is just a hostile red balloon. If the person has no odor, either way, they are an imposter. Players need to turn corners carefully and look down hallways before taking off, because Entity 3 could be right around the corner or further down the hallway, staring and smiling with its eyes and grin that pierce through the darkness. Jeffery is also known as entity number 7 and is incredibly intelligent and tricky. Made up of a massive network of underground caverns, Level 8 is the deadliest of the Main Nine by far. Entity 10, otherwise known as the Skin-Stealers, are tall, seemingly skinless, humanoid entities that peer through the darkness with two beady red eyes. Inside The Backrooms All Creatures and Entities Entity 1: Not Confirmed Entity 2: The Window Entity 3: Smiler Entity 4: Deathmoths Entity 5: Clump Entity 6: Even if you avoid these terrifying beasts, you could get caught in the web of a Giant Spider. This entity resembles a Because the Backrooms narrative is entirely fan-generated, hundreds of floors and thousands of entities exist within the Backrooms established lore. Should you stumble down a flight of stairs in Level 6, you will splash down into Level 7, Thaslassophobia. Outside of one room, Level 7 is a vast, shallow ocean. The Backrooms refer to those unloaded, subliminal areas that seem oddly familiar to viewers as if theyve explored them in a dream. I dont know about you, but turning into an empty brained meat bag that wonders around a super liminal space searching for humans to attack and kill is something that definitely freaks me out. Hounds are incredibly strong and fast, which help them move up the list from the bottom sections. Skin Steelers do not actually have the capability of speaking any language, or communicating in any meaningful way other than repeating things that they have heard someone say before. Lastly, "habitat" refers to how often you'll encounter the entity. 4 Entity 8: The Hound Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. Most entities are hostile, so it is strongly advised to run away in the event of an encounter. As a void of total darkness, Level 5 isnt inhabited by any entities, not even Smilers. These entities aren't ingame yet, but will be added in one of the future updates. On the inside of the large mouth of this creature are its eyeballs. They are called the smilers because of their appearance. This level is also home to Growlers, aggressive but dim-witted creatures made of pipe-cleaners that hunt through echolocation. In this tier list, the creepiest of the creepy will be at the top in the red category labeled S. The least creepy category will be in the green section labeled E. As we move through the anomalies and categories, there will be an explanation as to why each one has made that tear in the list, as well as a detailed explanation of what that entity is. These entities were planned to be added into the game, but they were scrapped. Being a floating eyeball is bad enough, but adding the incredible amounts of speed and strength, with the mysterious nature behind this entity, makes it obvious that it would find its way up the tier list a good way. WebSo far, there are 9 entities in Inside the Backrooms, two of which are not listed here currently: Smiler Bacteria Hound Skin Stealer Partygoer Clump Death Rat This is a list These extra layers of skin multiply until you are so heavy that energy drains from you at an incredible rate. God save you if you hear something wandering around nearby, because it sure as hell has heard you" Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. The most common are Hounds, hostile dog-like entities that will aggressively hunt any humans they encounter. Now you have a better idea of the backrooms as a whole and you also got to see a ranked tier list of the creepiest entities within the backrooms. And they are able to end a life. Level 1, also known as the Habitable Zone, is a massive warehouse that, true to its name, is habitable. There are different creatures inside of every level, and if you are looking for information on these creatures, there are plenty of places to find that. It is sort of a visual similarity to a pop-culture werewolf. They are most often aggressive and seek to attack and potentially kill the player. Understanding the behavior and nature of entities you encounter within the Backrooms is crucial to your survival. Extinct: These are no longer living, they are deceased, or missing. The Fiction Project Explained, Evil Dead Rise Age Rating and Parents Guide. Backrooms Wiki is a FANDOM Lifestyle Community. Entity 110, known as the Carnivorous Balloon, truly encompasses fear in what is familiar. She's been a fan of games like Minecraft and Pokemon since her childhood, but has recently found a love for story-based games like Life is Strange, Night in the Woods, and Resident Evil. "Hazard" refers to the implicit danger of an Entity, ranked on a scale of zero (0) to seven (7) (Exceptions apply). The party goers hunt in packs, and even though they are not fast, they are tricky and cunning. Some which are very similar in appearance and/or traits to another are listed as another type of the main entity. If you are searching for a back rooms entity list, this is the spot for you. Do Not Sell or Share My Personal Information. If you do the exact proper steps needed to tame him, he will not turn you into a zombie and leave you alone from then on. In this list, entities are organized by numbers. - This article was updated on April 19th, 2023, Attack of the Fanboy / GAME GUIDES / All Backrooms Monsters and Entities for every level, The latest news in the world of video games at Attack of the Fanboy, Oshi no Ko Episode 4 Release Date and Time on HIDIVE, One Piece Chapter 1082 Spoilers and Release Timeline, Video Game News, Reviews, Guides & More | Attack of the Fanboy | 2022 GAMURS Group All Rights Reserved, All Backrooms Monsters and Entities for every level, What Are the Backrooms? WebEntity 1- Entity 1 Proposals Entity 2- Hounds Entity 3- Smilers Entity 3.5-Frowners Entity 3.9-Rattlers Entity 4- Skin Stealers Entity 5- Partygoers Entity 6- Partypoopers Entity 7 If you see their eyes and mouth light up from a dark room, smiling at you, you are supposed to make eye contact with them until they leave. This entity, dubbed "Bacteria" by its creator, Kane Pixels, is tricky to come across within Inside The Backrooms if players are relying on proximity chat or even just being in the same voice call as others to communicate while playing. These are simply many of the windows that are found throughout nearly the entirety of the back rooms. The Backrooms are often depicted as endless maze-like hallways. From giant eye balls to nice cats, you got to see some of the most interesting creatures inside of the backrooms lore. They are shown as followed: Class 0 Entities are creatures which no threat to the player. "Number," as the name suggests, refers to the numerical notation of an entity. Though, when anyone tries to list the entirety of the back rooms, they are unable as all of the information on them has not been compiled to this day. MORE: The Best Free-to-Play Horror Games on Steam. Bone thieves are the creepiest backroom entities that there are. The windows are exactly what they sound like. User blog:JustaWhiteSkull/father of the void archive, User:MoonlightSerenity/Sandbcx for the Facelings, User blog:SkyCityXD3/Non-Canon Joke Entry 1, User blog:TheTigerFiles/Entity - The Bright Light That Shines Over Infinity, Do Not Sell or Share My Personal Information. They have no recognizable features other than a drawn on :-) where a normal face would be. While there is simply too many entities to go over in this short article, we will be making a tier list based on the creepiest entities within the backrooms. Putting this information together with the fact that adult facelings are actually often times nice and helpful; this places these entities at the bottom of this list. "CE" means "Catalogued Entities". It is generally friendly and nice, especially if you have high quality meat to feed it. Here we will be making a ranked tier list of the creepiest entities within the back rooms. The impostors are entities that do not have a lot of information on them. This level of unclarity places these entities towards the bottom of the list, due to the fact that several of the others have purely evil intentions. Entity (Number Unknown) Cable Monster or More than any other entity within Inside The Backrooms, Entity 3 will both terrify players and make them feel as though there truly is no escape from the monsters inside the endless maze in which players find themselves trapped. They often are seen scratching their skin profusely. While this creature isnt one of the more dangerous ones, it certainly is one of the creepiest by far. The mysterious nature behind this entity makes for an incredibly creepy scenario when paired with a giant floating eyeball. These include Smilers and Scratchers. Hounds are also known as entity number 8. There is not too much in the way of new information to learn about these entities due to their similarities to werewolves. Inside the Backrooms is currently available on PC. They can be found across multiple levels. Instead, it chooses to hunt them and chase them down for several days on end whittling down their sanity. You can still add new ones. Conflicting accounts may exist in the database, and trusting your gut is the best way to survive. Each Entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database, but when in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. Anomalous Entities are entities which do not conform to the format of a standard entity page. The unknown whispers from the dark shadowy figures just beyond the windows lends a heavy hand to just how creepy they really are. has assigned each entity a number. Class 3 Entities are the most common Class. The truth, however, is that there are an unknown amount of total of rooms within this liminal anomalous area. Entity 3, known as The Smiler, is by far one of the most horrifying entities in Inside The Backrooms. Other than that they are not one of the more dangerous entities in this list. Entity number 121 is also known as a bone thief. The Backrooms are often depicted as endless maze-like hallways that are tinted yellow from floor to ceiling. RELATED: Horror Games Set in Unusual Locations. They are classified into four categories: their number, name, hazard, and habitat. However, most Class 4 Entities must be purposefully summoned to fight. The reason that they are at this location in the list is due to the fact that it is difficult to keep eye contact, and if you break that eye contact, they will attack you. Glowing smiles, sitting in dark rooms. This is one of the most terrifying things I have ever heard. Entity number 121 is also known as a bone thief. Entities are creatures inhabiting the Backrooms. They are classified into four categories: their number, name, hazard, and habitat. "Number", as the name suggests, refers to the numerical notation of an entity. "Name" is what the entity is known as. "Hazard" refers to the implicit danger of an entity, ranked on a scale of zero (0) to seven (7). Located at the bottom of Level 7, Level 8, The Caves, is the deepest of the Main Nine levels in the Backrooms. They may not be able to chase you down because they do not move, but they will mimic voices and sounds in order to get you to come and see what is going on in that location. They do kill humans, but they also run from any threat more often than not. Once you are a partygoer, you will not remember your past life, and you will turn into a partygoer, your self, attacking humans that find themselves in the back rooms. Description: Clumps are stran Read Chapter Chapter 6 Entity 6: "Dullers" The only way that you could find out that a skin stealer is not human, other than seeing its blood, is realizing that they cannot speak any meaningful thoughts. it seems nearly impossible to get away from him once he has set his mind on getting to you being that he has aerial superiority and speed as well as being able to fly through the walls. Pending: The entity was recently discovered, however it behaviors are unknown, and is still being researched. Not much else is known about the imposters, including whether their intentions are good or bad overall. Class 2 Entities are somewhat aggressive creatures who are capable of harm, but are easy to escape. Hopefully you enjoyed this article and the information within. The reason that this entity makes its way to the top of this tier list is due to the fact that, if you make eye contact with the eyeballs inside of its mouth, your bones will disappear. Like many other floors in the Backrooms, Level 0 doesnt adhere to the laws of physics, with the rooms appearing to shift and change constantly. WebBackrooms Entities and Levels Tier List. Do Not Sell or Share My Personal Information. "Number", as the name suggests, refers to the numerical notation of an entity. These are the most common entities in the Backrooms. N/A: The entity has not attack anyone yet. They are nearly found on every level in the backrooms. An alternate dimension that swallows those unlucky enough to no-clip out of reality, the Backrooms is one of the most popular internet phenomena ever conceived. Not only is the twisted, toothy grin that the entity dons enough to give even the most fearless of players nightmares, but the way the entity spawns and lurks around each corner within the game makes its appearance far more chilling. If you do not make eye contact the entire time, and you break eye contact, they will chase you and attack you. Other entities include Scratchers, who make their presence known by dragging their claws along the walls, and Facelings, which resemble regular humans but often lack distinctive features like faces. Remember to check out the Wikitext Guide for useful coding information to make your pages stand out! They are incredibly mysterious and found throughout the almost the whole back rooms on almost every level. WebEntities 1-99 Entity 1 The Cameraman Entity 2 Windows Common, notably Level 188 Entity 3 Smilers Any level with darkness Entity 4 Death Moths Many, most notably Level 5 Entity 5 Clumps Many, most notably Level 2 Entity 6 Dullers This creature can move through walls in a fashion known as no clipping. While the leaky steam pipes are dangerous enough on their own, the danger of Level 2 lies in the sheer number of hostile entities that live there. It is said that one of the only ways that you can find out if someone is an imposter or not is to check on whether they smell good or bad. Level 7 is home to two entities. The urban legend is based on a simple question: given that there is a human simulation, what if a person clipped out of reality and into the unloaded areas of the map? has assigned every entity a number. Neither is their location. Low: The entity will not attack unless provoked, and they are able to cause medium injuries to wanderers. There are many different types and varieties of entities, both hostile, As a result, the list in those parts has been shortened to just the catalogued entities. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. The first of the two is Tiny, a fish-like humanoid that hunts everyone it encounters with a spear. However, while Level 1 is arguably the most friendly floor in the Baxckrooms, its also home to several deadly entities. The blood of this entity, much like some of the other entities, is see-through. This entity is attracted to radio signals, meaning that players who are using the in-game walkie-talkies to communicate have to limit their communication or suffer the consequences.

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