everquest afk mercenary leveling guide

For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) Inside the city, the Alarans come in groups of two or three or solo. You can stay here until you reach level 77. I would recommend this place only if you have a group of actual people. The North Camp is the second camp when you reach level 77. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. Up to about level 35 a red con gave me 10%-25% XP. You should be able to clear through here without too much hastle. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Third, get yourself maps immediately. !1111, (You must log in or sign up to reply here. I avoid the crystalline horrors as they sap mana like wild. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). This disparity increases with levels. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. There are better places to go. Lceanium (100-107) - There are a couple of decent camps here that I have used. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. They will be indifferent to you to start. Watch out for the clerics if you don't have a solid interrupt. At first, just wait. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. If you have a group, a great place to go is over to the bottom left of the top section of the zone. It is packed full of Erudites, undead, and gelatinous cubes. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. Just be kind and patient. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. your mercenary comes equipped with the armor and weapons he needs. Don't accidently attack Lhranc if you see him. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. Kill everything. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Everything is gnomes, constructs, slimes, minotaurs, and elementals. A: You must be carrying the plat on you in order to pay your merc. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. Pretty much everything is undead and the zone is very easy to get to. Thank you! Press question mark to learn the rest of the keyboard shortcuts. The adds are just too intense. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. Start off killing drakes, snakes, and spiders. I will edit that stuff in. Make me want to fire up the game again! Start in the tunnels and then work your way through the area around the ghoul assassin. A mercenary's icon will show their archetype and hailing them will tell you their class. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. It's a matter of gear and group/box team composition. The run to it is also very short. Begin murdering worgs, turning the quest in every 20 worgs. The water and earth giants are the easiest giants, and the fire giants aren't too bad. It's called No Heroism Without Fear and begins at Investigator Drolmer. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Dismiss: Permanently get rid of this mercenary. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. Also, being a class like Paladin can make leveling in some places way faster. Watch out for the nameds. There are two main camps that you'll use. That said, the HAs are the only thing that scale. Passive: Your merc will not attack or heal anything. You'll need a high level to help you with the missions and quests. Welcome to EverQuest! Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. The key is the respawn time for the zone. He drops a key to access the first black reaver room and open up access to the second floor. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. As soon as you hit 85, do this questline. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. Mercenaries - Fanra's EverQuest Wiki The gear drops here look incredible too. If you're geared up or grouped, kill iksar golems as well. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. It's a very easy zone to level in without much drama. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. When you zone in, the area you are in has mobs level 88-91ish. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Everything is all sparkly and golden. This zone is a lot better when you factor those in. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. Once that's done, go through the doors and head to the second level. They are in the places where the guards used to be. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. Do her missions as well. It's very simple and zone is your oyster beyond that. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Nameds here hit like runaway freight trains though. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. There is a little city area as well on the far side of the canyon that is a good place to set up as well. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. A: Where it shows your vitals aka Health, Mana, Energy. So finding a camp could be tough depending on your chosen servers population and the hour of day. If not, stay outside. everquest warrior aa guide - Noble Offshore In comparison to their equivalent in Underfoot, the mobs are vastly easier. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Mobs are spaced out and very glass cannony. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. You can do 1-40 in about 12 hours of playing. Just want to provide some info that isn't multiple years old. These levels will go by in a flash, but watch out for the spiders. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. When do I have to upgrade him? The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. Dive to the bottom and click the big rock. This is a short guide addressing the need of returning players. Youre looking to create a merc team of Tank/ DPS/ Healer. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. You cannot shroud to level 10 and keep a level 50 mercenary however. Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG There are two main camps that youll use. This zone is sometimes a hotzone. They are kinda tough to pull single, but normally are no more than 2-3 at a time. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. EverQuest Cheats & Guides. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. How does it help with boxing? They do not have much in the way of HP, but can hit hard. K. kyle123 New member. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Thanks for pointing that out. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. I normally just wander here, murdering the Cthulian nightmares that abound. Once you are 75, start murdering Giants. The exp here is good. Q: How much better could a Mercenary possibly make leveling? Start off near the entrance, then push up to the area around the house. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. A: No. Grieg himself is often camped but if he is up be careful. They are essential to following this guide. This place is almost nothing but undead. BACK TO ACTUAL ZONES THAT CHANGE!! The first camp is in the large room in the bottom right side of the map. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. Everquest Leveling Guides - Almarsguides The final reward is Journeyman Rank 5 mercenaries. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Hey no time like today. 48-55 kill the mutant floaty guys, shades and crazy humans. (Test server people should average 37%.) Joined Feb 1, 2009 Messages 62 Reaction score 0 . Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. In other words that means all those levels that you can't find groups, you can use him for. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. At level 5 it gets its second ability, with third obtained at level 15. Once inside, just follow your map and keep heading back until mobs start getting close to your level. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Dwarves are normally friendly, so ignore them as well. I may try again with this guide. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. I believe the camp is called Library Camp commonly. Whatever you do, don't try and fight in the cave to the Commonlands exit. NB Loot is rubbish but you don't have to buy any armor until 65. You can actually come here about 60-61 and kill in the area around the zone in/out. Lots of good loot and the spider camp and kobold village are pretty easy. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. Just get access to the second of his HAs, Artifacts of Great Importance. You can hire a Mercenary at any Mercenary Liaison. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) I just dislike this place in total. At 6-7 go into the middle cave and kill pumas. Plenty of zone to go around. I will lay out a few spots to hit in this range. Very easy to set up a spot and pull away on the gorillas and birds. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. A second thing to do would be to spend 10 dollars on Daybreak Cash. Everquest Mercenary Guide - Almarsguides P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube Two paid accounts gives you a tank and healer you don't every really have to pay attention to. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. Mercenary equipment - Fanra's EverQuest Wiki A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Enter your email address to follow this blog and receive notifications of new posts by email. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. If you don't mind having to fight your way in every time you zone in, murder farmers. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. . Your destination is the top right corner buildings, which contains a ton of animated hands. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. So make this the exception to my disdain of HA leveling. The first vendor is level 75, and each vendor after that is available every 5 levels. All About Mercenaries | EverQuest Slash Commands - Zliz's EverQuest Compendium Get a PL, swarm lower level content, do some HAs. Abstruse armor is very serviceable. The mobs hit very hard and you can get overwhelmed very quickly. Stay at the entrance until you get to 80, then you can push into the north pathway. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. It covers a lot of the basics you need to know. Any commentary is welcome. Sadly neither zone is a hot zone. Murder the Rallosians, crystal golems, and frogs. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. EQ:Leveling :: Wiki :: EverQuest :: ZAM The Foundation is one of them and might be worth heading to. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. You can stay here until you ding lvl 83. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. WHY PLAY LIVE? Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. The mob density gets much thicker in both places, so it can be dangerous. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? Healers have a chance of actually rezzing you! This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. The mobs have too many HP, hit too hard, and don't give up enough exp. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. 85% of the zone is undead. How do I fix this? Not game breaking to say the least. There are only a small handful of places where you have to fight more than one mob if you don't want to. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. They are very social though and you may need some crowd control. You will begin seeing worgs, go south down the coastline and look for some elves and humans. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. When you come back Re-summon him and he will be your level again. I don't like them and only do them if guildmates beg me to. Kill bears, wolves, and snakes near the zone line to Blightfire. Be careful about how much you aggro as the prophet's do Complete Heal. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Start killing everything around the front of the zone. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. At 82 or straight away if you have a group, head down through the mansion to the basement area. Go. Talk to Marla Gaslow. A guide specifically for Clerics and Paladins is my next endeavor. Most of those pulls will be a pair of light blue conscript mobs. They are designed for extra support or extra muscle in PvE encounters. (Intelligence level, Upkeep and all that). As someone who is just coming back on the test server, I am going to use the hell out of this! Another semi decent camp would be the Gorgons in the top left of the zone. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Keep clearing around til you hit 48-49. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Use mostly water pet in Classic era. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. It isn't bad, but you start looking at 2-3 mobs per 1 percent. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. If you have that key from earlier or a rogue to pick the lock, go inside that building. This is a picture of the merc window. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Spend 48-52 in the area around where you zone in and the northern areas of the zone. Clerics especially can race through here with their undead killing spells. Split or tank em, however your group is set up. The westside is still gangster though, so you can kill most of the stuff there. Guide to Leveling on Live : r/everquest - Reddit The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Black Reaver included. Friends of mine swear by them though, the Gyrospires especially. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. It's very very easy to do, easily completed solo by all classes. He will assist the main assist of the group, or you if its just you and him. You can use the find command (CTRL + F) to locate such vendors. You must log in or register to reply here. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 A: No mercs are not allowed in raid zones or most raid encounters. Leveling/Setup This guide covers zones up to Omens of War. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. This is no longer a viable leveling method. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Zone Leveling Guide | EQProgression - Everquest TLP Guides Also keep in mind almost everything here summons. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Just places that are more or less easy. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Get invisibility on a character who can rez or has a healer merc at least. Power Levelling - Zliz's EverQuest Compendium There is a fortress full of soldier type Alerans. In both places, just clear the zone. Made a handful of edits as of 1/13/2017. Also during cooldowns they will use agro reducing abilities. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Don't ask me for how you do each HA. In addition, they are packed together. More of the same, except a larger portion of the zone is friendly. This format works best for me and it's much easier to update than what I used to do. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. The higher the mercenaries confidence level the less chance he has of running away. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. That area is considered Tier 1 for the expansion.

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