hoi4 road to 56 equipment names

This in particular is done in the. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. Sub-technologies where to position them in the tree, which GFX they use. Technologies can be used to apply effects and static modifiers towards the country researching them. Create a new text document using word pad or similar software, then copy and paste the below into it: Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. You can always roll back yourHoI4version to continue your campaign. In order to mark a technology as a doctrine, it must have doctrine = yes. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Please Help! The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. This is because porting Rt56 USA proved to be too much work. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. is it possible to find out the name of the equipment from the mods? Make sure you dont accidentally download the old version of the mod. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. 44. New comments cannot be posted and votes cannot be cast. Hi, is there a way to see the equipment names added by a Mod? "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. A lot of AI modifiers that apply to every single technology can be changed within defines. Steam Workshop::Lebensraum | A Submod for Road to 56 The definition for doctrine items is fully identical and does not differ from technologies in any way. Equipment is the military hardware needed by units to operate and largely determines their stats. If you have a related Youtube channel, enter the URL. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? If you're looking for equipment codes, check out our equipment names list. But you have to go down the Confederate path. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Equipment - Hearts of Iron 4 Wiki - Paradox Wikis Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. 16 days ago. This comes in handy when you're just learning the mechanics of the game and want to have fun. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. 114. r/hoi4modding. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. The GFX also decides the size. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. It also has thousands of new events, new units, new mechanics including DECON and MAD. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. Support Equipment is an example of a type of equipment. By default, each technology has a score of 1. Why fight WW2, when you can fight WW1 instead? on Paradox technology, Legal In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Please see the. This has 3 types: army, navy, and air. Create an account to follow your favorite communities and start taking part in conversations. Press J to jump to the feed. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. For example in the base game we have infantry_equipment_1, etc. 517. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Valve Corporation. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. For example: you want to get light tanks, for which the . Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. For doctrines, it's also typical to add the textbox detailing what the folder is. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Do ccs not work with mods? Buildings are done with enable_building = { }. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Interactive corporate website, Technology branches a series of technologies connected with the. They do work but the mod may have changed the name of the tech. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. The background box which GFX is used. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. This is a one stop shop for a total enhancement of the game. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Dont use this mod. These can be edited to change the position or the font. You need to sign in or create an account to do that. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. Many nations have their own unique mechanics as well. This item has been removed from the community because it violates Steam Community & Content Guidelines. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. For large items, usually the name of the technology is also shown on the tree without needing to see the description. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. The name of the technology whether it should be displayed, and if it is: where to show it and with what font.

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