me2 incinerate heavy or blast

Very effective against armor. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. This is can be quite useful against skittish enemies that like to hide behind cover. However, they are mostly effective against armors. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. Stasis can be a very useful bonus power. Mordin should be supported by a high HP or defense character like, Your priority ability should be Fire Blast as it is effective against armors and health bars. Use shadow strike on isolated enemies. Give him inferno ammo and his DPS is nothing to shake a stick at either. (1.50 m Multiplayer). Jack- very situational. Although it is far less useful against Collectors, at Rank 3 it can still overheat the weapons of unprotected enemies. In the early game, we want to have Mordin as an effective companion as soon as possible. ME2 Squadmate Tips for Insanity : r/masseffect - Reddit The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. The powers in ME2 are made to be experimented with! I always do wide defense stripping powers (incinerate, overload, reave). Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. With some care, it can easily be used with cloak, creating almost unparalleled survivability. AI is quite effective at using this weapon and doing numerous spray shots. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. Sniper rifles and heavy pistols with their high armor damage bonus can cover for the reduced damage (compared to Heavy Incinerate) against strong single targets. This is a better option if you want your attacks to be effective against single and well armored targets. Certainly though, the one ability that should always be the Heavy vs. Area is Vanguard's charge. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. Engineer do not need additional active powers, he already has the strongest combos. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. Incisor is only good in Shepards hands and even then not very. This shotgun also has good synergy with Tactical Cloak, especially the Assassination variant. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. Assume the role of the Arisen, a legendary hero in a land haunted by a Where can I find M-490 Blackstorm Heavy Weapon? If you have attained Squad Warp Ammo as your loyalty power, the combination of Grunt and Garrus is particularly lethal, as their combined weapons cover every range, and you won't need the ability to break down Barriers as much as you otherwise might. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. We further improve Mordin build base stats. His shotgun and charge abilities are also hard counters for melee enemies like husks and varren. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. This would be a good investment if you are going up against multiple enemies with biotic barriers, especially on higher difficulties. Heavy Warp Ammo ceredbrate 12 years ago #7 Don't know about you guys, but on Insanity, my drones are literally getting. Thane, Garrus and Legion; keep that in mind when picking allies for a mission. Also can use sniper rifles which are the best weapon squadmates can have in ME2. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. The difference between blast and heavy is negligible agains 90% of the enemies you fight. Very effective against armor. Mass Effect 2: Thorough Guide into Engineering (by jaekahn) But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. incinerate heavy or blast - Fextralife Forum Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. What are all the possible power combinations for detonation? This power can be arced around many pieces of cover as well and can detonate unprotected Pyros. Incinerate | Mass Effect Wiki | Fandom Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. 1: Always choose 'heavy' ability. Power Training: Tactical Cloak, Incinerate, AI Hacking Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. As for the guy who said to use it on husks, no. Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. If you like distance, then picking assault rifle training would not be a bad decision. It can handle anything. Legendary edition reveals ME2 is the worst of the triology. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. 2023 GAMESPOT, A FANDOM COMPANY. However, attacking breaks the cloak, so other weapons only benefit briefly from the damage boost (at maximum fire rate 4 shots for the Viper, 3 shots for the Carnifex). It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. Privacy Policy. Mantis and Widow benefit the most from the cloak damage boost. Frozen enemies falling over normally fall slowly and predictably. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. Any reason why I can't manually save anymore? For Infiltrators who enjoy flanking their enemies with Tactical Cloak, or Infiltrators who aren't comfortable with SMGs and Heavy Pistols covering the close range, Shotguns are a good choice. Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. Incinerate is a tech power in Mass Effect 2, and in Mass Effect 3's single-player and multiplayer modes. "~ Yasso. If both your squadmates are down, then Tactical Cloak will cause enemies to stand still for the duration of the ability, giving you ample time to line up the perfect headshot. It's situationally useful. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. Like similar evolutions for other powers that bestow a DoT effect, the Rank 5 Burning Damage evolution is 40% (or 50% multiplayer) of the. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). Heavy Incineration is good, though Blast is also worth it for its AoE. Her Flash bang grenade staggers enemies with protection, knocks down unprotected ones, and will disable the weapons of anyone hit regardless of protection. Heres some general tips before I get specifics Power evolutions- always, ALWAYS pick AOE over damage, doing a little more damage is negligible compared to larger biotic explosions or being able to remove shields from multiple enemies What weapons to use?- heavy pistols- squadmates with heavy pistols should always have the carnifex. With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer. For more information, please see our Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. Because of the extremely limited range of the weapon, and because of the Infiltrator's speciality in long range combat, getting up close is likely to be a last resort. Concussive Blast is great against hordes of husks, but that's about it. Trophy/Achievement guide, including embeded walkthrough links. Before I answer: Do you have LotSB so you can rearrange their powers, or are you stuck with what you get? Incinerate Type Active Power Skill Tech Effect This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Anybody know how many planets are in the game? This achievement is worth 15 Gamerscore. 2023 GAMESPOT, A FANDOM COMPANY. as weaker enemies may die too quickly to take much extra damage. Note this can be improved with an upgrade for SMGs that causes a passive 50% extra damage to shields. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. The Radius evolution of Incinerate and the Chain evolutions of Overload enables each cast of Incinerate to prime multiple targets for Fire Explosions, and allows each cast of Overload to potentially set off 2 or even 3 such combos. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. [ME2] Engineer: three build specs : r/MassEffectBuilds - Reddit Exploding flame damages the health and armor of anyone nearby. Well I ain't telling you the truth. Engineer Build - Unshackled Controller | Mass Effect 2 (ME2) Try whatever comes to mind and see what you can do with the squadmates you have! He can equip two types of guns: A submachine gun and a heavy pistol. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. ALL RIGHTS RESERVED. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Mordin is one of the early companions that will join you. The Infiltrator is well-rounded and therefore almost any combination of squad members, as long as you have a biotic, would be a good combination. But shockwave is great for staggering enemies out of cover and massacring husks. How do you get more ammo for heavy weapons. Mass Effect Wiki is a FANDOM Games Community. Dark Souls is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon explorat A legend is born in this open-world adventure. Anybody know how many planets are in the game? A great choice to train in yourself. Massive energy blasts overpower shields and synthetic enemies. It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. Due to a slight delay between the three shots in the burst, it is possible to fire each shot in a slightly different way, making the burst a unique strategy for a sniper. Heavy incinerate. Regardless, Assault Rifles are a good choice and wouldn't go to waste if chosen. Sniper squadmates are all powerful choices Shotguns- the katana and scimitar suck, always equip the eviscerator or plasma shotgun, unless its Grunt, then pick the claymore Assault rifles- vindicator until you get the mattock SMGs- tempest=space P90, locust=space UMP. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. On the other hand, the Avalanche still packs quite a punch against the various forms of protection, has a high ammo capacity, and a high rate of fire. Which do you all prefer? Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. Armor Piercing Ammo makes sniper rifles even more effective versus armor and health, and with Incinerate, it can help punch through the heavy armor of bosses and YMIR Mechs. The Engineer class comes with a unique ability - Combat Drone and AI Hacking. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces. It strikes me that new players might not figure out how special the power usage is in ME2. The Arc Projector also works relatively well at range. Essential pick against collectors if your Shepard is a biotic. While it does carry lots of ammo, you have to get close to your targets in order to use the weapon effectively. One point wonder Overload still has it's use: it can blow up the Geth Pyro's in one shot once their shields are down. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Cerberus troop just can't survive in this hell. not "over time") against protections (armor, barriers, and shields). The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. Jack's combination of Shockwave and Shotguns makes her one of the best in the game at dealing with Husk rushes as well, though this can also be handled personally via Incineration Blast or other wide area abilities if you have need of someone other than Jack. Archived post. Your powers don't come out to 51 pts. The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. Mass Effect 2 Heavy Incinerate vs Incineration Blast masgaming 13 years ago #1 I can't decide which one to get with Mordin. Instead, it impacts instantly. It is the only way he can deal substantial damage to enemy barriers and shields. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. It remains to be seen how it balances in ME3. The main disadvantage of this power is that it does poor damage to the health of synthetic enemies, making disruptor ammo more important against these targets. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. On the other hand, it is also fairly accurate and packs a decent punch, so it can be used as a poor man's sniper, in case you run out of thermal clips for your rifle. Sniper rifles are already excellent against armor. Mordin already has Incinerate that obliterates armors, making this weapon choice redundant. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. Note that an Infiltrator can remain cloaked while charging the Cain. Then switch to a pistol or an SMG for the remainder of the engagement. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. Finally, you should never forget the power of the M-5 Phalanx as a long range weapon and even a targeting aid. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. Incineration Blast does similarly for enemy squad's armor. Obviously use discretion in this, because sometimes it's too dangerous. Most unprotected humanoid organics panic for the duration while other unprotected organic enemy types such as, Hitting the unprotected health of enemies such as, A leveled up Incinerate may be a better and more damaging alternative to. you cannot keep boosting your shields higher and higher with every use. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. It has great synergy with all weapon types but especially sniper rifles. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield.

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